Give each touch gesture a clear job

On mobile, use the movement and jump controls displayed in your SKI (ALPHA) session, pinch to adjust the camera, and reserve right-side swipes or holding/double-tapping jump for deliberate trick practice. Test these gestures separately before combining them during a descent.

Touchscreen play gets confusing when you lose track of the gesture you meant to make. You reach for a button, slide a finger, then try to change the view while the next obstacle approaches. Learn to recognize one touch action at a time. Once you can explain what your fingers did, it becomes easier to decide which part of a run needs practice.

Match the gesture to the task

The official game page names the mobile camera and trick gestures. Movement and jump buttons are visible in mobile gameplay; use their actual positions in your current session rather than a fixed screen-coordinate diagram.

TaskMobile input to useFirst test
MoveThe movement control visible on your screenMove without a deliberate right-side trick swipe
JumpThe visible jump buttonMake a simple jump before testing its trick gestures
Camera / first personPinchAdjust the view before starting a demanding section
Trick gestureSwipe on the screen’s right sideTest a single swipe and observe the resulting action
Additional trick gestureHold or double-tap jumpCompare the gesture with a simple jump separately

This is a gesture reference, not a named-trick list. The controls do not give a universal swipe-to-flip chart. Test one gesture in the game and watch the move before deciding how to use it in a combination.

Learn the visible controls before starting a run

Look at the movement control and jump button in your own session. Rest your fingers where you can reach them comfortably without covering the part of the slope you need to read. Your screen size and the visible interface determine that arrangement; a position that suits another player is not automatically useful on your device.

Start with movement only. Then practice reaching the jump button without dragging across the right-side gesture area unintentionally. Aim for a finger movement you can repeat. There is no exact grip that everyone must use.

Keep the test small. If an action surprises you, repeat that single touch deliberately instead of adding a different gesture immediately. An unexplained action makes a poor starting point for a longer combination.

Set the view with a pinch before practicing

Pinch to change the camera or first-person view. Choose a view that leaves the next opening and landing readable, then return your fingers to their movement and jump positions.

A useful comparison is to keep your intended route similar while changing only the view. Ask whether you can see the next decision clearly and whether your fingers obscure it. Avoid making the comparison during a new trick test: otherwise, both visibility and gesture choice are changing.

You do not need to settle on one view forever. Change it when you have a specific visibility problem to solve, rather than pinching repeatedly because a difficult section feels uncomfortable.

Practice the two trick gesture families separately

The game lists right-side swipes and holding or double-tapping jump as mobile trick inputs. Choose one family for a practice attempt. First establish a simple approach and a landing you can see; then add that single gesture.

For the next attempt, review whether you made the intended touch and whether you could still read the landing. If the gesture works but you cannot read the landing, simplify the next attempt. Hold off on adding another move.

Do not invent a required swipe length or a double-tap timing window from one attempt. Learn what your current session responds to through deliberate comparisons. If you want to test another gesture, keep the approach and practice goal familiar.

Use a short touch-input troubleshooting check

What feels wrong?What to check
A move starts when you wanted to reposition a fingerNotice whether your finger swiped across the right side
A jump action differs from the simple testCompare a tap with the hold/double-tap trick gestures
You cannot read the next openingAdjust the camera earlier and notice what your fingers cover
Several actions happen togetherReturn to movement, then a simple jump, then one trick gesture

The video below gives you a visual example of touch controls and the skiing interface. Use it to recognize the interface, then test the controls in your own session.

FAQ

How do I move and jump on mobile?

Use the movement control and jump button shown in your session. Learn their positions before adding deliberate trick gestures.

How do I change the mobile camera?

The official input is a pinch. Adjust the view before a demanding section, then return to your movement and jump controls.

What are the mobile trick controls?

The game lists a swipe on the screen’s right side and holding or double-tapping jump. Test one gesture at a time instead of assuming a named trick mapping.

Is holding jump the same practice task as a simple jump?

The control list includes holding jump among mobile trick gestures. Compare it with a simple jump deliberately so you can recognize which input you intended.

Should I copy another player’s exact finger positions?

Use the arrangement that makes your current controls comfortable to reach and the slope readable on your screen. Keep it consistent while comparing a gesture.